Meet the Spy is is the 8th short animation based on the game Team Fortress 2 created by Valve Software.
The Meet the Spy short is a very good example of the style of animation that I am interested in creating. Everything from the way it is rendered to the character models and animation is very stylised and exaggerated. Although quite cartoony everything still moves in a believable way so as to not be too unrealistic.
The 12 basic principles of animation are used all through this animation but I will only be focusing on 3 of those 12 principles.
1. Staging
2. Secondary Action
3. Exaggeration
Staging.
Some of he different ways that staging is used in the animation are to introduce the different characters and also to emphasise the action or reinforce the dialogue.
The introduction uses a very over the top camera move to introduce the audience to the story. It zooms round a rather large elaborate computer system that displays a relativly small amount of information. This staging really emphasises from the start the tone and humour of the animation and that it is something that should not be taken too seriously.
The introduction of characters and the reveal of information.
As the Scout bends down we see the Soldier and Heavy checking out the photos.
Secondary Action.
The Sniper checking his wound during the fight. The Red Spy brushing his suit after killing the Sniper.
Exaggeration.
12 Principles of Animation from Animation Toolworks.
'Meet the Spy' is from Valve Software's Team Fortress 2 'Meet the...' series of short animations.
All of the shorts can be found here: Meet The Playlist
Valves own publications incuding those on the visual style of Team Fortress 2 can be found here: Valve Publications.
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