The player is introduced to most of the games enemies, their individual gameplay mechanics and how to deal with them. They are:
- Common Infected: Roam in large groups. Very fast. Attracted to noise: Car Alarms and Pipe bombs.
- Witch: Aggravated by proximity of survivors. Startled easily especially by the light from torches. Very strong, fast and aggressive. Best to avoid if possible.
- Smoker: Long tongue to drag the survivors away from the group and incapacitate them. Explodes into a smoke cloud when killed.
- Hunter: Ability to jump large distances and from high places. Pounces on survivors incapacitating them. Very fast.
- Tank: Huge creature on a rampage. Very strong, can throw large objects like cars. Almost unstoppable, can take alot of damage.
Each of the special infected have an unique audio cue that accompanies them so that when you are playing the game you generally hear what's going to be coming before you see it. (The Witch crying is an example of this). Even the regular infected have their own unnerving musical cue to signify an approaching horde increasing the players sense of dread rather than relying on scaring them with cheap shock tactics.
Left 4 Dead is a 4 player co-operative game. It is based round the ability to work well within a team. Including strong communication between players, the need to stay together and not run off alone, and to help other players if they get into trouble.
Again, the trailer introduces these key gameplay concepts and shows them through the story and the actions of the characters. The characters are always working together, communicating what they are doing and helping each other out if they get into trouble. Examples of this are when Louis and Francis keep guard when Bill and Zoey investigate the crying Witch. When Franics saves Bill from a Smoker, Zoey saving Louis from the Hunter after running off alone after the helicopter and again at the end when Francis catches Zoey from falling off the roof.
The expected flow of the game is also introduced. There is a balance between calm slower sections and intense action set pieces escalating until a certain point or area of safety has been reached.
As well as introducing the main game mechanics to the player the intro also does a good job of introducing the games main characters as each survivor has a very clearly defined personality, the relationships and group dynamics are obvious from the start.
- Bill: Vietnam Vet: Military Clothing, Assault Rifle as weapon of choice. Natural Leader/Father Figure: Front of the group, gives the orders, group listens to his advice, oldest.
- Francis: Biker: Leather clothing, covered in tattoos. 2nd in Command. Physically imposing. Enjoys the situation, Smart ass
- Louis: Office worker: Shirt and tie. Very reckless: Charging into the witches room. Running off alone after helicopter. Detrimentally emotionally reactive to situations.
- Zoey: Youngest of the group. Still a valuable member of the team. Throwing the pipe bomb and saving Louis from the hunter. Emotionally driven: her reaction to the possibility of someone else being alive.
Valve's official Left 4 Dead blog has some interesting discussion about the ideas behind the trailer, the process of making it and also some videos of earlier versions.
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